To help you out you'll get speed boosts, a "blast" ability that adds extra height to your jumps and knocks around opponents in the multiplayer, as well as super jumps and gyrocopters, among others. For instance, you'll run across powerful fans, moving platforms, ice surfaces, gravity manipulators, and pinball bumpers. Populating each level are tons of gadgets to make your marble rolling a pain in the ass. Of course, you'll need to go through them all if you want to grab achievement awards, but still, it's strange to see an entire game accessible from the start. In other words, there's no need to play through the levels sequentially, they're just open. The strange thing is, all the levels are available to play as soon from the beginning. Levels break down into beginner, which are extremely easy, intermediate and advanced, some of which are difficult to a controller-shattering degree. The problem is rather that the game lacks any sort of endearing character, which is almost a requirement of a game that will task you with deftly controlling a rolling ball for its entirety. The level of challenge is not an issue in the game, as there is plenty of it. I'm not saying the stages are easy, since some are extremely difficult. Through the game's 60 single player levels of varying difficulty you'll be challenged to overcome obstacles in a variety of bleak stages. What's missing from Marble Blast Ultra is a sense of personality.
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